/// <summary> /// Releases any locks the surface may hold. /// </summary> /// <remarks> /// For example, after compositing an offscreen surface, use this method to allow rendering to continue. /// </remarks> internal void ReleaseSurfaceLock() { NDalicManualPINVOKE.Adaptor_ReleaseSurfaceLock(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }