static void Main() { using (SpriteEffectsGame game = new SpriteEffectsGame()) { game.Run(); } }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { game = new SpriteEffectsGame(); game.Run(); }
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new SpriteEffectsGame(); game.Run(); }
private static void Main() { using (var game = new SpriteEffectsGame()) game.Run(); }