public override void SendInfoTo(NetState state) { this.SendInfoTo(state, ObjectPropertyList.Enabled); //Pix: I don't like hacks. try { for (int i = 0; i < this.EquipItems.Count; i++) { Item ei = this.EquipItems[i] as Item; if (ei != null) { ei.DoSpecialContainerUpdateForEquippingCorpses(); } } } catch (Exception e) { Server.Commands.LogHelper.LogException(e); } }