public override void SendInfoTo(NetState state)
        {
            this.SendInfoTo(state, ObjectPropertyList.Enabled);

            //Pix: I don't like hacks.
            try
            {
                for (int i = 0; i < this.EquipItems.Count; i++)
                {
                    Item ei = this.EquipItems[i] as Item;
                    if (ei != null)
                    {
                        ei.DoSpecialContainerUpdateForEquippingCorpses();
                    }
                }
            }
            catch (Exception e)
            {
                Server.Commands.LogHelper.LogException(e);
            }
        }