public static PlayerUpdateLoot Deserialize(Stream stream)
        {
            PlayerUpdateLoot playerUpdateLoot = Pool.Get <PlayerUpdateLoot>();

            PlayerUpdateLoot.Deserialize(stream, playerUpdateLoot, false);
            return(playerUpdateLoot);
        }
 public static PlayerUpdateLoot Deserialize(byte[] buffer, PlayerUpdateLoot instance, bool isDelta = false)
 {
     using (MemoryStream memoryStream = new MemoryStream(buffer))
     {
         PlayerUpdateLoot.Deserialize(memoryStream, instance, isDelta);
     }
     return(instance);
 }
        public static PlayerUpdateLoot Deserialize(byte[] buffer)
        {
            PlayerUpdateLoot playerUpdateLoot = Pool.Get <PlayerUpdateLoot>();

            using (MemoryStream memoryStream = new MemoryStream(buffer))
            {
                PlayerUpdateLoot.Deserialize(memoryStream, playerUpdateLoot, false);
            }
            return(playerUpdateLoot);
        }
 public void FromProto(Stream stream, bool isDelta = false)
 {
     PlayerUpdateLoot.Deserialize(stream, this, isDelta);
 }