public static PlayerUpdateLoot Deserialize(Stream stream) { PlayerUpdateLoot playerUpdateLoot = Pool.Get <PlayerUpdateLoot>(); PlayerUpdateLoot.Deserialize(stream, playerUpdateLoot, false); return(playerUpdateLoot); }
public static PlayerUpdateLoot Deserialize(byte[] buffer, PlayerUpdateLoot instance, bool isDelta = false) { using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerUpdateLoot.Deserialize(memoryStream, instance, isDelta); } return(instance); }
public static PlayerUpdateLoot Deserialize(byte[] buffer) { PlayerUpdateLoot playerUpdateLoot = Pool.Get <PlayerUpdateLoot>(); using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerUpdateLoot.Deserialize(memoryStream, playerUpdateLoot, false); } return(playerUpdateLoot); }
public void FromProto(Stream stream, bool isDelta = false) { PlayerUpdateLoot.Deserialize(stream, this, isDelta); }