public static PlayerUpdateLoot DeserializeLength(Stream stream, int length) { PlayerUpdateLoot playerUpdateLoot = Pool.Get <PlayerUpdateLoot>(); PlayerUpdateLoot.DeserializeLength(stream, length, playerUpdateLoot, false); return(playerUpdateLoot); }
public virtual void ReadFromStream(Stream stream, int size, bool isDelta = false) { PlayerUpdateLoot.DeserializeLength(stream, size, this, isDelta); }