public static PlayerUpdateLoot DeserializeLength(Stream stream, int length)
        {
            PlayerUpdateLoot playerUpdateLoot = Pool.Get <PlayerUpdateLoot>();

            PlayerUpdateLoot.DeserializeLength(stream, length, playerUpdateLoot, false);
            return(playerUpdateLoot);
        }
 public virtual void ReadFromStream(Stream stream, int size, bool isDelta = false)
 {
     PlayerUpdateLoot.DeserializeLength(stream, size, this, isDelta);
 }