public StorySystem(SystemReferences sys) { this.sys = sys; }
public GuiSystem(SystemReferences sys) { this.sys = sys; }
public EnemyControlSystem(SystemReferences sys) { this.sys = sys; }
public DanmakuGuiSystem(SystemReferences sys) { this.sys = sys; }
public PlayerControlSystem(SystemReferences sys) { this.sys = sys; }
public LevelScriptSystem(SystemReferences sys) { this.sys = sys; }
public VfxSystem(SystemReferences sys) { this.sys = sys; }
public MotionSystem(SystemReferences sys) { this.sys = sys; }
public RenderSystem(SystemReferences sys) { this.sys = sys; }
public KeyConfigSystem(SystemReferences sys) { this.sys = sys; }