Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Texture2D entityTexture    = Content.Load <Texture2D>("entity");
            Texture2D objectiveTexture = Content.Load <Texture2D>("objectif");
            Texture2D obstacleTexture  = Content.Load <Texture2D>("obstacle");

            world.loadTextures(entityTexture, obstacleTexture, objectiveTexture);
            //TODO: use this.Content to load your game content here
        }