/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Texture2D entityTexture = Content.Load <Texture2D>("entity"); Texture2D objectiveTexture = Content.Load <Texture2D>("objectif"); Texture2D obstacleTexture = Content.Load <Texture2D>("obstacle"); world.loadTextures(entityTexture, obstacleTexture, objectiveTexture); //TODO: use this.Content to load your game content here }