Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear(Color.White);
            //TODO: Add your drawing code here
            base.Draw(gameTime);
            spriteBatch.Begin();
            world.draw(spriteBatch);

            if (world.Entities.Count == 0)
            {
                /*spriteBatch.DrawString(new SpriteFont(),"Simulation Successful",
                 *                     new Vector2(400, 400),
                 *                     Color.White);*/
            }

            spriteBatch.End();
        }