Ejemplo n.º 1
0
        void GetCashItemList(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();


            var serverDB  = sync.GetServerDBHandler(serverId);
            var CashCount = serverDB.GetCashItemCount(id);

            var packet = new IPCWriter(IPC.GetCashItemList);

            packet.Write(CashCount);

            serverDB.GetCashItem(id);

            while (serverDB.ReadRow())
            {
                packet.Write((serverDB["ID"] as int?).Value);
                packet.Write((serverDB["itemid"] as int?).Value);
                packet.Write(serverDB["itemopt"] as byte[]);
                packet.Write((serverDB["itemopt2"] as int?).Value);
                packet.Write((serverDB["duration"] as int?).Value);
            }

            receiver.Send(packet);
        }
Ejemplo n.º 2
0
        /*CharacterStats GetStats(IPCReceiver receiver, IPCReader data, DatabaseHandler database)
         * {
         *  serverdbs[server].GetStats(charId);
         *  serverdbs[server].ReadRow();
         *
         *  return new CharacterStats((serverdbs[server]["curhp"] as ushort?).Value,
         *      (serverdbs[server]["maxhp"] as ushort?).Value,
         *      (serverdbs[server]["curmp"] as ushort?).Value,
         *      (serverdbs[server]["maxmp"] as ushort?).Value,
         *      (serverdbs[server]["cursp"] as ushort?).Value,
         *      (serverdbs[server]["maxsp"] as ushort?).Value,
         *      (serverdbs[server]["exp"] as ulong?).Value,
         *      new Tuple<uint, uint, uint, uint, uint, byte, ushort, Tuple<ushort, byte, ushort, ushort, ulong, uint>>((serverdbs[server]["str_stat"] as uint?).Value,
         *          (serverdbs[server]["int_stat"] as uint?).Value,
         *          (serverdbs[server]["dex_stat"] as uint?).Value,
         *          (serverdbs[server]["honour"] as uint?).Value,
         *          (serverdbs[server]["rank"] as uint?).Value,
         *          (serverdbs[server]["swordrank"] as byte?).Value,
         *          (serverdbs[server]["swordxp"] as ushort?).Value,
         *          Tuple.Create((serverdbs[server]["swordpoints"] as ushort?).Value,
         *              (serverdbs[server]["magicrank"] as byte?).Value,
         *              (serverdbs[server]["magicxp"] as ushort?).Value,
         *              (serverdbs[server]["magicpoints"] as ushort?).Value,
         *              (serverdbs[server]["alz"] as ulong?).Value,
         *              (serverdbs[server]["pnt_stat"] as uint?).Value
         *          )
         *      )
         *  );
         * }*/

        void CreateCharacter(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();
            var slot     = data.ReadByte();
            var name     = data.ReadString();
            var _class   = data.ReadByte();
            var gender   = data.ReadBoolean();
            var face     = data.ReadByte();
            var hair     = data.ReadByte();
            var colour   = data.ReadByte();

            var stats      = sync.GetInitialCharStats(_class);
            var items      = sync.GetInitialCharItems(_class);
            var skills     = sync.GetInitialCharSkills(_class);
            var quickslots = sync.GetInitialCharQuickSlots(_class);

            var serverDB = sync.GetServerDBHandler(serverId);
            var status   = serverDB.CreateCharacter(id, slot, name, _class, gender, face, hair, colour, stats.ToArray(), items, skills, quickslots);

            var packet = new IPCWriter(IPC.CreateCharacter);

            packet.Write((byte)status);

            receiver.Send(packet);
        }
Ejemplo n.º 3
0
        void SetCashItem(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var ID       = data.ReadInt32();

            var serverDB = sync.GetServerDBHandler(serverId);

            serverDB.SetCashItem(ID);
        }
Ejemplo n.º 4
0
        void SetSlotOrder(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();
            var order    = data.ReadInt32();

            var serverDB = sync.GetServerDBHandler(serverId);

            serverDB.SetSlotOrder(id, order);
        }
Ejemplo n.º 5
0
        void SetQuickSlots(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId  = data.ReadByte();
            var id        = data.ReadInt32();
            var quickslot = data.ReadInt32();
            var position  = data.ReadInt32();

            var serverDB = sync.GetServerDBHandler(serverId);

            serverDB.SetQuickSlots(id, quickslot, position);
        }
Ejemplo n.º 6
0
        void UpdateSkillPoints(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();
            var skillid  = data.ReadUInt16();
            var level    = data.ReadUInt16();
            var slot     = data.ReadByte();

            var serverDB = sync.GetServerDBHandler(serverId);

            serverDB.UpdateSkillPoints(id, skillid, level, slot);
        }
Ejemplo n.º 7
0
        void UpdateStatPoints(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();
            var str      = data.ReadInt32();
            var dex      = data.ReadInt32();
            var intel    = data.ReadInt32();
            var pnt      = data.ReadInt32();

            var serverDB = sync.GetServerDBHandler(serverId);

            serverDB.UpdateStatPoints(id, str, dex, intel, pnt);
        }
Ejemplo n.º 8
0
        void GetSlotOrder(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();

            var serverDB = sync.GetServerDBHandler(serverId);
            var packet   = new IPCWriter(IPC.GetSlotOrder);
            var order    = serverDB.GetSlotOrder(id);

            packet.Write(order);

            receiver.Send(packet);
        }
Ejemplo n.º 9
0
        void UpdateCharacterPosition(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();
            var slot     = data.ReadByte();
            var map      = data.ReadByte();
            var x        = data.ReadByte();
            var y        = data.ReadByte();

            var serverDB = sync.GetServerDBHandler(serverId);

            serverDB.UpdateCharacterPosition(id, slot, map, x, y);
        }
Ejemplo n.º 10
0
        void DeleteCharacter(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();
            var slot     = data.ReadByte();

            var serverDB = sync.GetServerDBHandler(serverId);
            var packet   = new IPCWriter(IPC.DeleteCharacter);
            var status   = serverDB.DeleteCharacter(id, slot);

            packet.Write(status);

            receiver.Send(packet);
        }
Ejemplo n.º 11
0
        void CharacterList(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var account  = data.ReadInt32();

            var serverDB = sync.GetServerDBHandler(serverId);
            var charNum  = serverDB.GetCharactersCount(account);

            var packet = new IPCWriter(IPC.GetCharacterList);

            packet.Write(charNum);

            serverDB.GetCharacters(account);

            while (serverDB.ReadRow())
            {
                packet.Write((serverDB["id"] as int?).Value);
                packet.Write((serverDB["slot"] as byte?).Value);
                packet.Write(serverDB["name"] as string);
                packet.Write((serverDB["level"] as uint?).Value);
                packet.Write((serverDB["class"] as byte?).Value);
                packet.Write((serverDB["face"] as byte?).Value);
                packet.Write((serverDB["hair"] as byte?).Value);
                packet.Write((serverDB["colour"] as byte?).Value);
                packet.Write((serverDB["gender"] as bool?).Value);
                packet.Write((serverDB["map"] as byte?).Value);
                packet.Write((serverDB["x"] as byte?).Value);
                packet.Write((serverDB["y"] as byte?).Value);
                packet.Write((serverDB["created"] as DateTime?).Value.ToBinary());

                packet.Write(serverDB["head"] as byte[]);
                packet.Write(serverDB["body"] as byte[]);
                packet.Write(serverDB["hands"] as byte[]);
                packet.Write(serverDB["feet"] as byte[]);
                packet.Write(serverDB["righthand"] as byte[]);
                packet.Write(serverDB["lefthand"] as byte[]);
                packet.Write(serverDB["back"] as byte[]);
            }

            receiver.Send(packet);
        }
Ejemplo n.º 12
0
        void GetFullCharacter(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();
            var slot     = data.ReadByte();

            var serverDB = sync.GetServerDBHandler(serverId);
            var packet   = new IPCWriter(IPC.GetFullCharacter);

            serverDB.GetCharacter(id, slot);
            serverDB.ReadRow();

            var charId = (serverDB["id"] as int?).Value;

            packet.Write(charId);
            packet.Write((serverDB["slot"] as byte?).Value);
            packet.Write(serverDB["name"] as string);
            packet.Write((serverDB["level"] as uint?).Value);
            packet.Write((serverDB["class"] as byte?).Value);
            packet.Write((serverDB["face"] as byte?).Value);
            packet.Write((serverDB["hair"] as byte?).Value);
            packet.Write((serverDB["colour"] as byte?).Value);
            packet.Write((serverDB["gender"] as bool?).Value);
            packet.Write((serverDB["map"] as byte?).Value);
            packet.Write((serverDB["x"] as byte?).Value);
            packet.Write((serverDB["y"] as byte?).Value);
            packet.Write((serverDB["created"] as DateTime?).Value.ToBinary());

            packet.Write(serverDB["head"] as byte[]);
            packet.Write(serverDB["body"] as byte[]);
            packet.Write(serverDB["hands"] as byte[]);
            packet.Write(serverDB["feet"] as byte[]);
            packet.Write(serverDB["righthand"] as byte[]);
            packet.Write(serverDB["lefthand"] as byte[]);
            packet.Write(serverDB["back"] as byte[]);

            packet.Write(serverDB["card"] as byte[]);
            packet.Write(serverDB["neck"] as byte[]);
            packet.Write(serverDB["finger1"] as byte[]);
            packet.Write(serverDB["finger2"] as byte[]);
            packet.Write(serverDB["finger3"] as byte[]);
            packet.Write(serverDB["finger4"] as byte[]);
            packet.Write(serverDB["leftear"] as byte[]);
            packet.Write(serverDB["rightear"] as byte[]);
            packet.Write(serverDB["leftwrist"] as byte[]);
            packet.Write(serverDB["rightwrist"] as byte[]);
            packet.Write(serverDB["belt"] as byte[]);
            packet.Write(serverDB["charm"] as byte[]);
            packet.Write(serverDB["lefteffector"] as byte[]);
            packet.Write(serverDB["righteffector"] as byte[]);
            packet.Write(serverDB["cornalina"] as byte[]);
            packet.Write(serverDB["talisman"] as byte[]);

            packet.Write(serverDB["leftarcane"] as byte[]);
            packet.Write(serverDB["rightarcane"] as byte[]);

            serverDB.GetStats(charId);
            serverDB.ReadRow();

            packet.Write((serverDB["curhp"] as ushort?).Value);
            packet.Write((serverDB["maxhp"] as ushort?).Value);
            packet.Write((serverDB["curmp"] as ushort?).Value);
            packet.Write((serverDB["maxmp"] as ushort?).Value);
            packet.Write((serverDB["cursp"] as ushort?).Value);
            packet.Write((serverDB["maxsp"] as ushort?).Value);
            packet.Write((serverDB["exp"] as ulong?).Value);

            packet.Write((serverDB["str_stat"] as uint?).Value);
            packet.Write((serverDB["int_stat"] as uint?).Value);
            packet.Write((serverDB["dex_stat"] as uint?).Value);
            packet.Write((serverDB["pnt_stat"] as uint?).Value);

            packet.Write((serverDB["honour"] as uint?).Value);
            packet.Write((serverDB["rank"] as uint?).Value);
            packet.Write((serverDB["swordrank"] as byte?).Value);
            packet.Write((serverDB["swordxp"] as ushort?).Value);
            packet.Write((serverDB["swordpoints"] as ushort?).Value);
            packet.Write((serverDB["magicrank"] as byte?).Value);
            packet.Write((serverDB["magicxp"] as ushort?).Value);
            packet.Write((serverDB["magicpoints"] as ushort?).Value);

            packet.Write((serverDB["alz"] as ulong?).Value);
            packet.Write((serverDB["wexp"] as ulong?).Value);
            packet.Write((serverDB["honor"] as ulong?).Value);

            var itemCount = serverDB.GetItemCount(charId);

            serverDB.GetInventory(charId);

            packet.Write(itemCount);

            while (serverDB.ReadRow())
            {
                packet.Write((byte[])serverDB["item"] as byte[]);
                packet.Write((serverDB["amount"] as ushort?).Value);
                packet.Write((serverDB["slot"] as byte?).Value);
            }

            var skillCount = serverDB.GetSkillCount(charId);

            serverDB.GetSkills(charId);

            packet.Write(skillCount);

            while (serverDB.ReadRow())
            {
                packet.Write((serverDB["skill"] as ushort?).Value);
                packet.Write((serverDB["level"] as byte?).Value);
                packet.Write((serverDB["slot"] as byte?).Value);
            }

            var quickSlotCount = serverDB.GetQuickSlotCount(charId);

            serverDB.GetQuickslots(charId);

            packet.Write(quickSlotCount);

            while (serverDB.ReadRow())
            {
                packet.Write((serverDB["skill"] as byte?).Value);
                packet.Write((serverDB["slot"] as byte?).Value);
            }

            receiver.Send(packet);
        }