void GetCashItemList(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var serverDB = sync.GetServerDBHandler(serverId); var CashCount = serverDB.GetCashItemCount(id); var packet = new IPCWriter(IPC.GetCashItemList); packet.Write(CashCount); serverDB.GetCashItem(id); while (serverDB.ReadRow()) { packet.Write((serverDB["ID"] as int?).Value); packet.Write((serverDB["itemid"] as int?).Value); packet.Write(serverDB["itemopt"] as byte[]); packet.Write((serverDB["itemopt2"] as int?).Value); packet.Write((serverDB["duration"] as int?).Value); } receiver.Send(packet); }
/*CharacterStats GetStats(IPCReceiver receiver, IPCReader data, DatabaseHandler database) * { * serverdbs[server].GetStats(charId); * serverdbs[server].ReadRow(); * * return new CharacterStats((serverdbs[server]["curhp"] as ushort?).Value, * (serverdbs[server]["maxhp"] as ushort?).Value, * (serverdbs[server]["curmp"] as ushort?).Value, * (serverdbs[server]["maxmp"] as ushort?).Value, * (serverdbs[server]["cursp"] as ushort?).Value, * (serverdbs[server]["maxsp"] as ushort?).Value, * (serverdbs[server]["exp"] as ulong?).Value, * new Tuple<uint, uint, uint, uint, uint, byte, ushort, Tuple<ushort, byte, ushort, ushort, ulong, uint>>((serverdbs[server]["str_stat"] as uint?).Value, * (serverdbs[server]["int_stat"] as uint?).Value, * (serverdbs[server]["dex_stat"] as uint?).Value, * (serverdbs[server]["honour"] as uint?).Value, * (serverdbs[server]["rank"] as uint?).Value, * (serverdbs[server]["swordrank"] as byte?).Value, * (serverdbs[server]["swordxp"] as ushort?).Value, * Tuple.Create((serverdbs[server]["swordpoints"] as ushort?).Value, * (serverdbs[server]["magicrank"] as byte?).Value, * (serverdbs[server]["magicxp"] as ushort?).Value, * (serverdbs[server]["magicpoints"] as ushort?).Value, * (serverdbs[server]["alz"] as ulong?).Value, * (serverdbs[server]["pnt_stat"] as uint?).Value * ) * ) * ); * }*/ void CreateCharacter(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var slot = data.ReadByte(); var name = data.ReadString(); var _class = data.ReadByte(); var gender = data.ReadBoolean(); var face = data.ReadByte(); var hair = data.ReadByte(); var colour = data.ReadByte(); var stats = sync.GetInitialCharStats(_class); var items = sync.GetInitialCharItems(_class); var skills = sync.GetInitialCharSkills(_class); var quickslots = sync.GetInitialCharQuickSlots(_class); var serverDB = sync.GetServerDBHandler(serverId); var status = serverDB.CreateCharacter(id, slot, name, _class, gender, face, hair, colour, stats.ToArray(), items, skills, quickslots); var packet = new IPCWriter(IPC.CreateCharacter); packet.Write((byte)status); receiver.Send(packet); }
void SetCashItem(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var ID = data.ReadInt32(); var serverDB = sync.GetServerDBHandler(serverId); serverDB.SetCashItem(ID); }
void SetSlotOrder(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var order = data.ReadInt32(); var serverDB = sync.GetServerDBHandler(serverId); serverDB.SetSlotOrder(id, order); }
void SetQuickSlots(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var quickslot = data.ReadInt32(); var position = data.ReadInt32(); var serverDB = sync.GetServerDBHandler(serverId); serverDB.SetQuickSlots(id, quickslot, position); }
void UpdateSkillPoints(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var skillid = data.ReadUInt16(); var level = data.ReadUInt16(); var slot = data.ReadByte(); var serverDB = sync.GetServerDBHandler(serverId); serverDB.UpdateSkillPoints(id, skillid, level, slot); }
void UpdateStatPoints(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var str = data.ReadInt32(); var dex = data.ReadInt32(); var intel = data.ReadInt32(); var pnt = data.ReadInt32(); var serverDB = sync.GetServerDBHandler(serverId); serverDB.UpdateStatPoints(id, str, dex, intel, pnt); }
void GetSlotOrder(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var serverDB = sync.GetServerDBHandler(serverId); var packet = new IPCWriter(IPC.GetSlotOrder); var order = serverDB.GetSlotOrder(id); packet.Write(order); receiver.Send(packet); }
void UpdateCharacterPosition(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var slot = data.ReadByte(); var map = data.ReadByte(); var x = data.ReadByte(); var y = data.ReadByte(); var serverDB = sync.GetServerDBHandler(serverId); serverDB.UpdateCharacterPosition(id, slot, map, x, y); }
void DeleteCharacter(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var slot = data.ReadByte(); var serverDB = sync.GetServerDBHandler(serverId); var packet = new IPCWriter(IPC.DeleteCharacter); var status = serverDB.DeleteCharacter(id, slot); packet.Write(status); receiver.Send(packet); }
void CharacterList(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var account = data.ReadInt32(); var serverDB = sync.GetServerDBHandler(serverId); var charNum = serverDB.GetCharactersCount(account); var packet = new IPCWriter(IPC.GetCharacterList); packet.Write(charNum); serverDB.GetCharacters(account); while (serverDB.ReadRow()) { packet.Write((serverDB["id"] as int?).Value); packet.Write((serverDB["slot"] as byte?).Value); packet.Write(serverDB["name"] as string); packet.Write((serverDB["level"] as uint?).Value); packet.Write((serverDB["class"] as byte?).Value); packet.Write((serverDB["face"] as byte?).Value); packet.Write((serverDB["hair"] as byte?).Value); packet.Write((serverDB["colour"] as byte?).Value); packet.Write((serverDB["gender"] as bool?).Value); packet.Write((serverDB["map"] as byte?).Value); packet.Write((serverDB["x"] as byte?).Value); packet.Write((serverDB["y"] as byte?).Value); packet.Write((serverDB["created"] as DateTime?).Value.ToBinary()); packet.Write(serverDB["head"] as byte[]); packet.Write(serverDB["body"] as byte[]); packet.Write(serverDB["hands"] as byte[]); packet.Write(serverDB["feet"] as byte[]); packet.Write(serverDB["righthand"] as byte[]); packet.Write(serverDB["lefthand"] as byte[]); packet.Write(serverDB["back"] as byte[]); } receiver.Send(packet); }
void GetFullCharacter(IPCReceiver receiver, IPCReader data, SyncHandler sync) { var serverId = data.ReadByte(); var id = data.ReadInt32(); var slot = data.ReadByte(); var serverDB = sync.GetServerDBHandler(serverId); var packet = new IPCWriter(IPC.GetFullCharacter); serverDB.GetCharacter(id, slot); serverDB.ReadRow(); var charId = (serverDB["id"] as int?).Value; packet.Write(charId); packet.Write((serverDB["slot"] as byte?).Value); packet.Write(serverDB["name"] as string); packet.Write((serverDB["level"] as uint?).Value); packet.Write((serverDB["class"] as byte?).Value); packet.Write((serverDB["face"] as byte?).Value); packet.Write((serverDB["hair"] as byte?).Value); packet.Write((serverDB["colour"] as byte?).Value); packet.Write((serverDB["gender"] as bool?).Value); packet.Write((serverDB["map"] as byte?).Value); packet.Write((serverDB["x"] as byte?).Value); packet.Write((serverDB["y"] as byte?).Value); packet.Write((serverDB["created"] as DateTime?).Value.ToBinary()); packet.Write(serverDB["head"] as byte[]); packet.Write(serverDB["body"] as byte[]); packet.Write(serverDB["hands"] as byte[]); packet.Write(serverDB["feet"] as byte[]); packet.Write(serverDB["righthand"] as byte[]); packet.Write(serverDB["lefthand"] as byte[]); packet.Write(serverDB["back"] as byte[]); packet.Write(serverDB["card"] as byte[]); packet.Write(serverDB["neck"] as byte[]); packet.Write(serverDB["finger1"] as byte[]); packet.Write(serverDB["finger2"] as byte[]); packet.Write(serverDB["finger3"] as byte[]); packet.Write(serverDB["finger4"] as byte[]); packet.Write(serverDB["leftear"] as byte[]); packet.Write(serverDB["rightear"] as byte[]); packet.Write(serverDB["leftwrist"] as byte[]); packet.Write(serverDB["rightwrist"] as byte[]); packet.Write(serverDB["belt"] as byte[]); packet.Write(serverDB["charm"] as byte[]); packet.Write(serverDB["lefteffector"] as byte[]); packet.Write(serverDB["righteffector"] as byte[]); packet.Write(serverDB["cornalina"] as byte[]); packet.Write(serverDB["talisman"] as byte[]); packet.Write(serverDB["leftarcane"] as byte[]); packet.Write(serverDB["rightarcane"] as byte[]); serverDB.GetStats(charId); serverDB.ReadRow(); packet.Write((serverDB["curhp"] as ushort?).Value); packet.Write((serverDB["maxhp"] as ushort?).Value); packet.Write((serverDB["curmp"] as ushort?).Value); packet.Write((serverDB["maxmp"] as ushort?).Value); packet.Write((serverDB["cursp"] as ushort?).Value); packet.Write((serverDB["maxsp"] as ushort?).Value); packet.Write((serverDB["exp"] as ulong?).Value); packet.Write((serverDB["str_stat"] as uint?).Value); packet.Write((serverDB["int_stat"] as uint?).Value); packet.Write((serverDB["dex_stat"] as uint?).Value); packet.Write((serverDB["pnt_stat"] as uint?).Value); packet.Write((serverDB["honour"] as uint?).Value); packet.Write((serverDB["rank"] as uint?).Value); packet.Write((serverDB["swordrank"] as byte?).Value); packet.Write((serverDB["swordxp"] as ushort?).Value); packet.Write((serverDB["swordpoints"] as ushort?).Value); packet.Write((serverDB["magicrank"] as byte?).Value); packet.Write((serverDB["magicxp"] as ushort?).Value); packet.Write((serverDB["magicpoints"] as ushort?).Value); packet.Write((serverDB["alz"] as ulong?).Value); packet.Write((serverDB["wexp"] as ulong?).Value); packet.Write((serverDB["honor"] as ulong?).Value); var itemCount = serverDB.GetItemCount(charId); serverDB.GetInventory(charId); packet.Write(itemCount); while (serverDB.ReadRow()) { packet.Write((byte[])serverDB["item"] as byte[]); packet.Write((serverDB["amount"] as ushort?).Value); packet.Write((serverDB["slot"] as byte?).Value); } var skillCount = serverDB.GetSkillCount(charId); serverDB.GetSkills(charId); packet.Write(skillCount); while (serverDB.ReadRow()) { packet.Write((serverDB["skill"] as ushort?).Value); packet.Write((serverDB["level"] as byte?).Value); packet.Write((serverDB["slot"] as byte?).Value); } var quickSlotCount = serverDB.GetQuickSlotCount(charId); serverDB.GetQuickslots(charId); packet.Write(quickSlotCount); while (serverDB.ReadRow()) { packet.Write((serverDB["skill"] as byte?).Value); packet.Write((serverDB["slot"] as byte?).Value); } receiver.Send(packet); }