Ejemplo n.º 1
0
        /*CharacterStats GetStats(IPCReceiver receiver, IPCReader data, DatabaseHandler database)
         * {
         *  serverdbs[server].GetStats(charId);
         *  serverdbs[server].ReadRow();
         *
         *  return new CharacterStats((serverdbs[server]["curhp"] as ushort?).Value,
         *      (serverdbs[server]["maxhp"] as ushort?).Value,
         *      (serverdbs[server]["curmp"] as ushort?).Value,
         *      (serverdbs[server]["maxmp"] as ushort?).Value,
         *      (serverdbs[server]["cursp"] as ushort?).Value,
         *      (serverdbs[server]["maxsp"] as ushort?).Value,
         *      (serverdbs[server]["exp"] as ulong?).Value,
         *      new Tuple<uint, uint, uint, uint, uint, byte, ushort, Tuple<ushort, byte, ushort, ushort, ulong, uint>>((serverdbs[server]["str_stat"] as uint?).Value,
         *          (serverdbs[server]["int_stat"] as uint?).Value,
         *          (serverdbs[server]["dex_stat"] as uint?).Value,
         *          (serverdbs[server]["honour"] as uint?).Value,
         *          (serverdbs[server]["rank"] as uint?).Value,
         *          (serverdbs[server]["swordrank"] as byte?).Value,
         *          (serverdbs[server]["swordxp"] as ushort?).Value,
         *          Tuple.Create((serverdbs[server]["swordpoints"] as ushort?).Value,
         *              (serverdbs[server]["magicrank"] as byte?).Value,
         *              (serverdbs[server]["magicxp"] as ushort?).Value,
         *              (serverdbs[server]["magicpoints"] as ushort?).Value,
         *              (serverdbs[server]["alz"] as ulong?).Value,
         *              (serverdbs[server]["pnt_stat"] as uint?).Value
         *          )
         *      )
         *  );
         * }*/

        void CreateCharacter(IPCReceiver receiver, IPCReader data, SyncHandler sync)
        {
            var serverId = data.ReadByte();
            var id       = data.ReadInt32();
            var slot     = data.ReadByte();
            var name     = data.ReadString();
            var _class   = data.ReadByte();
            var gender   = data.ReadBoolean();
            var face     = data.ReadByte();
            var hair     = data.ReadByte();
            var colour   = data.ReadByte();

            var stats      = sync.GetInitialCharStats(_class);
            var items      = sync.GetInitialCharItems(_class);
            var skills     = sync.GetInitialCharSkills(_class);
            var quickslots = sync.GetInitialCharQuickSlots(_class);

            var serverDB = sync.GetServerDBHandler(serverId);
            var status   = serverDB.CreateCharacter(id, slot, name, _class, gender, face, hair, colour, stats.ToArray(), items, skills, quickslots);

            var packet = new IPCWriter(IPC.CreateCharacter);

            packet.Write((byte)status);

            receiver.Send(packet);
        }