Ejemplo n.º 1
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 public void AttachDepth(GLRenderBuffer buf)
 {
     GL.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, FramebufferAttachment.DepthStencilAttachment, RenderbufferTarget.Renderbuffer, buf.Id);
 }
Ejemplo n.º 2
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 public void AttachDepth(GLRenderBuffer buf)
 {
     IGL.Primary.FramebufferRenderbuffer((int)FramebufferTarget.Framebuffer, (int)FramebufferAttachment.DepthStencilAttachment, (int)RenderbufferTarget.Renderbuffer, buf.Id);
 }
Ejemplo n.º 3
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 public void AttachColor(GLRenderBuffer buf)
 {
     GL.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, RenderbufferTarget.Renderbuffer, buf.Id);
 }
Ejemplo n.º 4
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 public void AttachColor(GLRenderBuffer buf, int index = 0)
 {
     IGL.Primary.FramebufferRenderbuffer((int)FramebufferTarget.Framebuffer, (int)FramebufferAttachment.ColorAttachment0 + index, (int)RenderbufferTarget.Renderbuffer, buf.Id);
 }