public void FSM_Movement(MovmentD movement) { switch (movement) { case MovmentD.Forward: break; case MovmentD.Backward: break; case MovmentD.Right: break; case MovmentD.Left: break; default: break; } }
public Camera arCam; //infuture add to GM or GI and get from their for each ar script public C_PrototypeVechile() // just like UE4 construction script BUT it is the only place you can modify readonly vars and should only be used for one time low process power functions { directionEnum = MovmentD.Stationary; }