public void AttachDepth(GLRenderBuffer buf) { GL.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, FramebufferAttachment.DepthStencilAttachment, RenderbufferTarget.Renderbuffer, buf.Id); }
public void AttachDepth(GLRenderBuffer buf) { IGL.Primary.FramebufferRenderbuffer((int)FramebufferTarget.Framebuffer, (int)FramebufferAttachment.DepthStencilAttachment, (int)RenderbufferTarget.Renderbuffer, buf.Id); }
public void AttachColor(GLRenderBuffer buf) { GL.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, RenderbufferTarget.Renderbuffer, buf.Id); }
public void AttachColor(GLRenderBuffer buf, int index = 0) { IGL.Primary.FramebufferRenderbuffer((int)FramebufferTarget.Framebuffer, (int)FramebufferAttachment.ColorAttachment0 + index, (int)RenderbufferTarget.Renderbuffer, buf.Id); }