Ejemplo n.º 1
0
        // Update is called once per frame
        void Update()
        {
            if (Time.timeScale == 0.0f)
            {
                return;
            }

            if (Input.GetMouseButtonDown(0))
            {
                m_pointStart = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z);
            }
            else if (Input.GetMouseButton(0))
            {
                Vector3 pointEnd = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z);
                float   curDist  = pointEnd.y - m_pointStart.y;
                if (!m_actionSystem.GetGameState())
                {
                    if (Mathf.Abs(curDist) > m_lenghtToStart)
                    {
                        m_actionSystem.SetGameState(true);
                        m_pointStart = pointEnd;
                    }
                }
                else
                {
                    m_player.Grow(curDist / m_distanceFullScale);
                    m_pointStart = pointEnd;
                }
            }
        }