Ejemplo n.º 1
0
 void ModelStarChangedEventHandler(object sender, StarChangedEventArgs e)
 {
     if (e.Disappeared && _stars.ContainsKey(e.Point))
     {
         FrameworkElement control = _stars[e.Point];
         _sprites.Remove(control);
     }
     else
     {
         if (!_stars.ContainsKey(e.Point))
         {
             FrameworkElement control = InvadersHelper.StarControlFactory(e.Point, Scale);
             _stars.Add(e.Point, control);
             _sprites.Add(control);
         }
         else
         {
             //Stars typically won't change locations, so this else clause probably won't
             //get hit—but you can use it to add shooting stars if you
             //want.Look up the star's control in _stars and use a
             //helper method to move it to the new location.
             //Random random = new Random();
         }
     }
 }
 private void ModelStarChangedEventHandler(object sender, StarChangedEventArgs e)
 {
     if (e.Disappeared && _stars.ContainsKey(e.Point))
     {
         FrameworkElement control = _stars[e.Point];
         _sprites.Remove(control);
     }
     else
     {
         if (!_stars.ContainsKey(e.Point))
         {
             FrameworkElement starControl = InvadersHelper.StarControlFactory(Scale);
             InvadersHelper.SendToBack(starControl);
             _stars.Add(e.Point, starControl);
             _sprites.Add(starControl);
             InvadersHelper.SetCanvasLocation(starControl, e.Point.X, e.Point.Y, Scale);
         }
         else
         {
             // Create a shooting star
             FrameworkElement starControl = _stars[e.Point];
             InvadersHelper.MoveElementOnCanvas(starControl,
                                                InvadersModel.PlayAreaSize.Width,
                                                InvadersModel.PlayAreaSize.Height,
                                                Scale);
         }
     }
 }
Ejemplo n.º 3
0
        public void PopulateSprites()
        {
            RecreateScanLines();

            foreach (Point star in _model._stars)
            {
                StarControl newStar = InvadersHelper.StarControlFactory(star, Scale) as StarControl;
                _starDictionary.Add(star, newStar);
                // Obsolete:
                // InvadersHelper.SetCanvasLocation(newStar, star.X, star.Y, Scale);
                _sprites.Add(newStar);
            }
        }
Ejemplo n.º 4
0
 void ModelStarChangedEventHandler(object sender, StarChangedEventArgs e)
 {
     if (e.Disappeared && _stars.ContainsKey(e.Point))
     {
         FrameworkElement starControl = _stars[e.Point];
         _sprites.Remove(starControl);
     }
     else
     {
         if (!_stars.ContainsKey(e.Point))
         {
             FrameworkElement starControl = InvadersHelper.StarControlFactory(e.Point, Scale);
             _stars[e.Point] = starControl;
             _sprites.Add(starControl);
         }
         else
         {
             FrameworkElement starControl = _stars[e.Point];
             InvadersHelper.SetCanvasLocation(starControl, e.Point.X * Scale, e.Point.Y * Scale);
         }
     }
 }
Ejemplo n.º 5
0
        private void StarChangedHandler(object sender, StarChangedEventArgs e)
        {
            Point star = e.StarThatChanged;

            if (e.Removed)
            {
                if (_starDictionary.ContainsKey(e.StarThatChanged))
                {
                    StarControl starControl = _starDictionary[e.StarThatChanged];
                    _starDictionary.Remove(e.StarThatChanged);
                    _fadedStars.Add(starControl, DateTime.Now);
                    starControl.FadeOut();
                    //// not sure where to put this resize element method
                    //InvadersHelper.ResizeElement(starControl, e.StarThatChanged.X * Scale, e.StarThatChanged.Y * Scale,
                    //    e.StarThatChanged.X * Scale, e.StarThatChanged.Y * Scale, Scale);
                }
            }
            else
            {
                StarControl newStar;
                if (_starDictionary.ContainsKey(e.StarThatChanged))
                {
                    newStar = _starDictionary[e.StarThatChanged];
                }
                else
                {
                    newStar = InvadersHelper.StarControlFactory(star, Scale) as StarControl;
                    _starDictionary[e.StarThatChanged] = newStar;
                    newStar.FadeIn();
                    _sprites.Add(newStar);
                }
                //InvadersHelper.SetCanvasLocation(newStar, e.StarThatChanged.X, e.StarThatChanged.Y, Scale);
                //// not sure where to put this resize element method
                //InvadersHelper.ResizeElement(newStar, e.StarThatChanged.X * Scale, e.StarThatChanged.Y * Scale,
                //    e.StarThatChanged.X * Scale, e.StarThatChanged.Y * Scale, Scale);
            }
        }