void ModelShipChangedEventHandler(object sender, ShipChangedEventArgs e) { if (!e.Killed) { if (e.ShipUpdated is Invader) { Invader invader = e.ShipUpdated as Invader; if (!_invaders.ContainsKey(invader)) { FrameworkElement invaderControl = InvadersHelper.InvaderControlFactory(invader, Scale); _invaders[invader] = invaderControl; _sprites.Add(invaderControl); } else { FrameworkElement invaderControl = _invaders[invader]; InvadersHelper.MoveElementOnCanvas(invaderControl, invader.Location.X * Scale, invader.Location.Y * Scale); InvadersHelper.ResizeElement(invaderControl, invader.Size.Width * Scale, invader.Size.Height * Scale); } } else if (e.ShipUpdated is Player) { if (_playerFlashing) { _playerFlashing = false; AnimatedImage control = _playerControl as AnimatedImage; if (control != null) { control.StopFlashing(); } } Player player = e.ShipUpdated as Player; if (_playerControl == null) { _playerControl = InvadersHelper.PlayerControlFactory(player, Scale); _sprites.Add(_playerControl); } else { InvadersHelper.MoveElementOnCanvas(_playerControl, player.Location.X * Scale, player.Location.Y * Scale); InvadersHelper.ResizeElement(_playerControl, player.Size.Width * Scale, player.Size.Height * Scale); } } } else { if (e.ShipUpdated is Invader) { Invader invader = e.ShipUpdated as Invader; if (!_invaders.ContainsKey(invader)) { return; } AnimatedImage invaderControl = _invaders[invader] as AnimatedImage; if (invaderControl != null) { invaderControl.InvaderShot(); _shotInvaders[invaderControl] = DateTime.Now; _invaders.Remove(invader); } } else if (e.ShipUpdated is Player) { AnimatedImage control = _playerControl as AnimatedImage; if (control != null) { control.StartFlashing(); } _playerFlashing = true; } } }
private void ShipChangedHandler(object sender, ShipChangedEventArgs e) { if (!e.Killed) // if ship is not killed { if (e.ShipUpdated is Invader) { Invader invader = e.ShipUpdated as Invader; AnimatedImage invaderControl; // set up preliminary data to create or alter invader sprites List <string> invaderNames = new List <string>(); for (int i = 1; i < 5; i++) { string invaderName = "Assets/" + invader._invaderType.ToString() + i + ".png"; invaderNames.Add(invaderName); } if (!_invaders.ContainsKey(e.ShipUpdated as Invader)) { invaderControl = InvadersHelper.InvaderControlFactory(invader, invaderNames, Scale) as AnimatedImage; //_invaders.Add(invader, invaderControl); _invaders[invader] = invaderControl; _sprites.Add(invaderControl); } else { invaderControl = _invaders[e.ShipUpdated as Invader]; InvadersHelper.MoveElementOnCanvas(invaderControl, e.X * Scale, e.Y * Scale); InvadersHelper.ResizeElement(invaderControl, invader.Size.Width * Scale, invader.Size.Height * Scale); } } else // if ship is Player { Player player = e.ShipUpdated as Player; if (_playerFlashing) { playerControl.StopFlashing(); _playerFlashing = false; } if (playerControl == null) { List <string> playerImage = new List <string>(); playerImage.Add("Assets/player.png"); playerControl = InvadersHelper.PlayerControlFactory(player, playerImage, Scale) as AnimatedImage; _sprites.Add(playerControl); } else { InvadersHelper.MoveElementOnCanvas(playerControl, e.X * Scale, e.Y * Scale); InvadersHelper.ResizeElement(playerControl, player.Size.Width * Scale, player.Size.Height * Scale); } } } else // if Ship is killed { if (e.ShipUpdated is Invader) // if ship is Invader { AnimatedImage invaderControl; Invader invader = e.ShipUpdated as Invader; if (_invaders.ContainsKey(invader as Invader)) { invaderControl = _invaders[e.ShipUpdated as Invader]; _invaders.Remove(invader as Invader); _shotInvaders.Add(invaderControl, DateTime.Now); invaderControl.FadeOut(); //// not sure where to put this resize element method //InvadersHelper.ResizeElement(invaderControl, invader.Size.Width * Scale, invader.Size.Height * Scale, // invader.Location.X * Scale, invader.Location.Y * Scale, Scale); } } else // if ship is Player { playerControl.StartFlashing(); _playerFlashing = true; //// not sure where to put this resize element method //InvadersHelper.ResizeElement(playerControl, e.ShipUpdated.Size.Width * Scale, // e.ShipUpdated.Size.Height * Scale, e.ShipUpdated.Location.X * Scale, e.ShipUpdated.Location.Y * Scale, Scale); } } }