Ejemplo n.º 1
0
 public FlagsField_UInt_Dyna(EndianConvertibleWithData asset, int flagsLoc, DynamicTypeDescriptor dt, string[] flagNames)
     : base(asset, flagsLoc, dt)
 {
     for (uint i = 0; i < 32; i++)
     {
         AddPropertyAt(i, flagNames);
     }
 }
Ejemplo n.º 2
0
 public FlagsField(EndianConvertibleWithData asset, int flagLoc, DynamicTypeDescriptor dt)
     : base(asset, flagLoc)
 {
     this.dt             = dt;
     dt.PropertyChanged += Dt_PropertyChanged;
 }
 public AssetSpecific_Generic(EndianConvertibleWithData asset, int specificStart) : base(asset.game, asset.platform)
 {
     this.asset         = asset;
     this.specificStart = specificStart;
 }