public FlagsField_UInt_Dyna(EndianConvertibleWithData asset, int flagsLoc, DynamicTypeDescriptor dt, string[] flagNames) : base(asset, flagsLoc, dt) { for (uint i = 0; i < 32; i++) { AddPropertyAt(i, flagNames); } }
public FlagsField(EndianConvertibleWithData asset, int flagLoc, DynamicTypeDescriptor dt) : base(asset, flagLoc) { this.dt = dt; dt.PropertyChanged += Dt_PropertyChanged; }
public AssetSpecific_Generic(EndianConvertibleWithData asset, int specificStart) : base(asset.game, asset.platform) { this.asset = asset; this.specificStart = specificStart; }