public static bool IsAssetInAssetCacheWorkingFolder(Object asset) { #if UNITY_EDITOR string assetPath = GetAssetPath(asset); return HEU_AssetDatabase.IsPathInAssetCacheWorkingFolder(assetPath); #else Debug.LogWarning(HEU_Defines.HEU_USERMSG_NONEDITOR_NOT_SUPPORTED); return false; #endif }