Ejemplo n.º 1
0
	public static void BakeGameObjectComponents(GameObject sourceGO, GameObject targetGO, string assetName, string outputPath, bool bIsInstancer)
	{
	    UnityEngine.Object assetDBObject = null;
	    Dictionary<Mesh, Mesh> sourceToTargetMeshMap = new Dictionary<Mesh, Mesh>();
	    Dictionary<Material, Material> sourceToCopiedMaterials = new Dictionary<Material, Material>();
	    string newAssetDBObjectFileName = HEU_AssetDatabase.AppendMeshesAssetFileName(assetName);

	    HEU_PartData.BakePartToGameObject(
		    partData: null,
		    srcGO: sourceGO,
		    targetGO: targetGO,
		    assetName: assetName,
		    bIsInstancer: bIsInstancer,
		    bDeleteExistingComponents: false, // Materials might be overwritten if true
		    bDontDeletePersistantResources: false,
		    bWriteMeshesToAssetDatabase: true,
		    bakedAssetPath: ref outputPath,
		    sourceToTargetMeshMap,
		    sourceToCopiedMaterials,
		    assetDBObject: ref assetDBObject,
		    assetObjectFileName: newAssetDBObjectFileName,
		    bReconnectPrefabInstances: false,
		    bKeepPreviousTransformValues: false ); 
	}