public static bool IsAssetInAssetCacheWorkingFolder(Object asset)
		{
#if UNITY_EDITOR
			string assetPath = GetAssetPath(asset);
			return HEU_AssetDatabase.IsPathInAssetCacheWorkingFolder(assetPath);
#else
			Debug.LogWarning(HEU_Defines.HEU_USERMSG_NONEDITOR_NOT_SUPPORTED);
			return false;
#endif
		}