Ejemplo n.º 1
0
        public void GenerateInitalPopulation()
        {
            population = new List <GeneticPlayer>();
            aliveCount = populationCount;

            for (int i = 0; i < populationCount; i++)
            {
                Vector3 pos = GetPos(i);

                GeneticPlayer geneticPlayer = Instantiate(geneticPlayerPrefab, pos, Quaternion.Euler(spawnRotation));

                Genom genom;

                if (geneticPlayerPrefab.mode == Mode.LoadAndTrain)
                {
                    genom = Genom.LoadFromFile(geneticPlayerPrefab.GetSavePath());

                    if (i > 0)
                    {
                        genom = Genom.MutateAll(genom, 0.01f);
                    }
                }
                else
                {
                    genom = geneticPlayer.InitGenom();
                    genom.RandomizeAll(); //случайные гены
                }

                geneticPlayer.SetGenom(genom);

                population.Add(geneticPlayer);
            }
        }
Ejemplo n.º 2
0
        private void Start()
        {
            //sensors = InitSensors();
            //Debug.Log("ApplyGenom");

            if (mode == Mode.Train || mode == Mode.LoadAndTrain)
            {
                if (!genomInistalized)
                {
                    Debug.LogWarning("Genom is not inistalized.\n Maybe you forgot add GeneticGame.cs on scene?");
                    Genom newgenom = InitGenom();
                    newgenom.RandomizeAll();
                    SetGenom(newgenom);
                }
            }
            else if (mode == Mode.LoadAndTest)
            {
                SetGenom(Genom.LoadFromFile(GetSavePath()));
            }

            //Debug.Log(genom);

            ApplyGenom(genom);
        }