private void Start()
 {
     gamesetup       = GetComponent <GameSetUp>();
     setobject       = GetComponent <SetObjectManager>();
     message_manager = GameObject.Find("MessageCanvas").GetComponent <MessageManager>();
     input           = GameObject.Find("InputManager").GetComponent <InputEventFactory>();
 }
 void Start()
 {
     setobject = GetComponent <SetObjectManager>();
     gamesetup = GetComponent <GameSetUp>();
     pawn      = (int)ManagerStore.piecesManager.GetSummonCost(PieceKind.Pawn);
     queen     = (int)ManagerStore.piecesManager.GetSummonCost(PieceKind.Queen);
 }