private void Start() { gamesetup = GetComponent <GameSetUp>(); setobject = GetComponent <SetObjectManager>(); message_manager = GameObject.Find("MessageCanvas").GetComponent <MessageManager>(); input = GameObject.Find("InputManager").GetComponent <InputEventFactory>(); }
void Start() { setobject = GetComponent <SetObjectManager>(); gamesetup = GetComponent <GameSetUp>(); pawn = (int)ManagerStore.piecesManager.GetSummonCost(PieceKind.Pawn); queen = (int)ManagerStore.piecesManager.GetSummonCost(PieceKind.Queen); }