public void Reset_damond() { GDEDataManager.ResetToDefault(_key, damondKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetInt(damondKey, out _damond); }
public void Reset_aud() { GDEDataManager.ResetToDefault(_key, audKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetAudioClipTwoDList(audKey, out aud); }
public void Reset_index() { GDEDataManager.ResetToDefault(_key, indexKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetInt(indexKey, out _index); }
public void Reset_c() { GDEDataManager.ResetToDefault(_key, cKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetColorTwoDList(cKey, out c); }
public void Reset_tex() { GDEDataManager.ResetToDefault(_key, texKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetTexture2DTwoDList(texKey, out tex); }
public void Reset_i() { GDEDataManager.ResetToDefault(_key, iKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetIntTwoDList(iKey, out i); }
public void Reset_s() { GDEDataManager.ResetToDefault(_key, sKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetStringTwoDList(sKey, out s); }
public void Reset_Question() { GDEDataManager.ResetToDefault(_key, QuestionKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetString(QuestionKey, out _Question); }
public void Reset_AnswerD() { GDEDataManager.ResetToDefault(_key, AnswerDKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetString(AnswerDKey, out _AnswerD); }
public void Reset_bossKeyUsed() { GDEDataManager.ResetToDefault(_key, bossKeyUsedKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetIntList(bossKeyUsedKey, out bossKeyUsed); }
public void Reset_TestList() { GDEDataManager.ResetToDefault(_key, TestListKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetStringList(TestListKey, out TestList); }
public void Reset_temple_caster() { GDEDataManager.ResetToDefault(_key, temple_casterKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetIntList(temple_casterKey, out temple_caster); }
public void Reset_JianCai() { GDEDataManager.ResetToDefault(_key, JianCaiKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetInt(JianCaiKey, out _JianCai); }
public void Reset_honorPoint() { GDEDataManager.ResetToDefault(_key, honorPointKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetInt(honorPointKey, out _honorPoint); }
public void Reset_finishCount() { GDEDataManager.ResetToDefault(_key, finishCountKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetInt(finishCountKey, out _finishCount); }
public void Reset_CorrectAns() { GDEDataManager.ResetToDefault(_key, CorrectAnsKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetString(CorrectAnsKey, out _CorrectAns); }
public void Reset_b() { GDEDataManager.ResetToDefault(_key, bKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetBoolTwoDList(bKey, out b); }
public void Reset_tex_field() { GDEDataManager.ResetToDefault(_key, tex_fieldKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetTexture2D(tex_fieldKey, out _tex_field); }
public void Reset_f() { GDEDataManager.ResetToDefault(_key, fKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetFloatTwoDList(fKey, out f); }
public void Reset_mat_field() { GDEDataManager.ResetToDefault(_key, mat_fieldKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetMaterial(mat_fieldKey, out _mat_field); }
public void Reset_v4() { GDEDataManager.ResetToDefault(_key, v4Key); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetVector4TwoDList(v4Key, out v4); }
public void Reset_go_list_field() { GDEDataManager.ResetToDefault(_key, go_list_fieldKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetGameObjectList(go_list_fieldKey, out go_list_field); }
public void Reset_go() { GDEDataManager.ResetToDefault(_key, goKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetGameObjectTwoDList(goKey, out go); }
public void Reset_isLocked() { GDEDataManager.ResetToDefault(_key, isLockedKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetBool(isLockedKey, out _isLocked); }
public void Reset_mat() { GDEDataManager.ResetToDefault(_key, matKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetMaterialTwoDList(matKey, out mat); }
public void Reset_receiveReward() { GDEDataManager.ResetToDefault(_key, receiveRewardKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetBool(receiveRewardKey, out _receiveReward); }
public void Reset_num() { GDEDataManager.ResetToDefault(_key, numKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetInt(numKey, out _num); }
public void Reset_remark() { GDEDataManager.ResetToDefault(_key, remarkKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetInt(remarkKey, out _remark); }
public void Reset_id() { GDEDataManager.ResetToDefault(_key, idKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetString(idKey, out _id); }
public void Reset_dimension() { GDEDataManager.ResetToDefault(_key, dimensionKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetInt(dimensionKey, out _dimension); }