Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     simonMode   = GameObject.Find("TileManager").GetComponent <SimonManager>();
     instanceOfB = GameObject.Find("TileManager").GetComponent <TileManager>();
     generalMang = GameObject.Find("TileManager").GetComponent <generalManager>();
     instanceOfC = GameObject.Find("Player").GetComponent <scirp>();
 }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        player          = GameObject.Find("Player");
        ScriptPersonaje = player.GetComponent <scirp>();
        tiempo          = 0;

        audioSourcePowerUP = GetComponent <AudioSource>();
    }
Ejemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        player          = GameObject.Find("Player");
        ScriptPersonaje = player.GetComponent <scirp>();

        finalProfile       = player.GetComponentInChildren <PostProcessingBehaviour>().profile;
        audioSourcePowerUP = GetComponent <AudioSource>();


        tiempo = 0;
    }
Ejemplo n.º 4
0
    public void checkDestruirPowerUp()
    {
        scirp ScriptPersonaje = player.GetComponent <scirp>();

        if (!activo)
        {
            if (ScriptPersonaje.getDirection().x == 1.0f)
            {
                if (player.transform.position.x >= transform.position.x + 1)
                {
                    Destroy(gameObject);
                }
            }
            else if (ScriptPersonaje.getDirection().y == 1.0f)
            {
                if (player.transform.position.y >= transform.position.y + 1)
                {
                    Destroy(gameObject);
                }
            }
            else if (ScriptPersonaje.getDirection().z == 1.0f)
            {
                if (player.transform.position.z >= transform.position.z + 1)
                {
                    Destroy(gameObject);
                }
            }
            else if (ScriptPersonaje.getDirection().x == -1.0f)
            {
                if (player.transform.position.x <= transform.position.x - 1)
                {
                    Destroy(gameObject);
                }
            }
            else if (ScriptPersonaje.getDirection().y == -1.0f)
            {
                if (player.transform.position.y <= transform.position.y - 1)
                {
                    Destroy(gameObject);
                }
            }
            else if (ScriptPersonaje.getDirection().z == -1.0f)
            {
                if (player.transform.position.z <= transform.position.z - 1)
                {
                    Destroy(gameObject);
                }
            }
        }
    }
Ejemplo n.º 5
0
 private void Start()
 {
     player = GameObject.Find("Player").GetComponent <scirp>();
 }