// Start is called before the first frame update void Start() { simonMode = GameObject.Find("TileManager").GetComponent <SimonManager>(); instanceOfB = GameObject.Find("TileManager").GetComponent <TileManager>(); generalMang = GameObject.Find("TileManager").GetComponent <generalManager>(); instanceOfC = GameObject.Find("Player").GetComponent <scirp>(); }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); ScriptPersonaje = player.GetComponent <scirp>(); tiempo = 0; audioSourcePowerUP = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); ScriptPersonaje = player.GetComponent <scirp>(); finalProfile = player.GetComponentInChildren <PostProcessingBehaviour>().profile; audioSourcePowerUP = GetComponent <AudioSource>(); tiempo = 0; }
public void checkDestruirPowerUp() { scirp ScriptPersonaje = player.GetComponent <scirp>(); if (!activo) { if (ScriptPersonaje.getDirection().x == 1.0f) { if (player.transform.position.x >= transform.position.x + 1) { Destroy(gameObject); } } else if (ScriptPersonaje.getDirection().y == 1.0f) { if (player.transform.position.y >= transform.position.y + 1) { Destroy(gameObject); } } else if (ScriptPersonaje.getDirection().z == 1.0f) { if (player.transform.position.z >= transform.position.z + 1) { Destroy(gameObject); } } else if (ScriptPersonaje.getDirection().x == -1.0f) { if (player.transform.position.x <= transform.position.x - 1) { Destroy(gameObject); } } else if (ScriptPersonaje.getDirection().y == -1.0f) { if (player.transform.position.y <= transform.position.y - 1) { Destroy(gameObject); } } else if (ScriptPersonaje.getDirection().z == -1.0f) { if (player.transform.position.z <= transform.position.z - 1) { Destroy(gameObject); } } } }
private void Start() { player = GameObject.Find("Player").GetComponent <scirp>(); }