Ejemplo n.º 1
0
 private void Awake()
 {
     currentOffset = 0;
     maxOffset     = 0;
     arcMenuClosed = true;
     arcMenuMoving = false;
     loadingObject = GameObject.Find("loadingObject");
     selectOne     = GameObject.Find("selectOne");
     arcSideMenu   = GameObject.Find("arcMenu");
     pathInputMenu = GameObject.Find("pathInputMenu");
     fsManager     = FindObjectOfType <FolderSelectionManager>();
     pathLoader    = FindObjectOfType <pathBasedLoader>();
     pathTxtSaver  = FindObjectOfType <pathSaveAndLoad>();
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     savePath = true;
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
     // Persist this object. Destroy it if you want to reload the scene
     DontDestroyOnLoad(this);
     path        = null;
     guiBehavior = FindObjectOfType <folderGUIBehavior>();
     pathSaver   = FindObjectOfType <pathSaveAndLoad>();
 }