private void Awake() { currentOffset = 0; maxOffset = 0; arcMenuClosed = true; arcMenuMoving = false; loadingObject = GameObject.Find("loadingObject"); selectOne = GameObject.Find("selectOne"); arcSideMenu = GameObject.Find("arcMenu"); pathInputMenu = GameObject.Find("pathInputMenu"); fsManager = FindObjectOfType <FolderSelectionManager>(); pathLoader = FindObjectOfType <pathBasedLoader>(); pathTxtSaver = FindObjectOfType <pathSaveAndLoad>(); }
private void Awake() { savePath = true; if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } // Persist this object. Destroy it if you want to reload the scene DontDestroyOnLoad(this); path = null; guiBehavior = FindObjectOfType <folderGUIBehavior>(); pathSaver = FindObjectOfType <pathSaveAndLoad>(); }