public void StateLobbyViewOpen() { buttonClick += 1; if (buttonClick % 2 == 1) { StateLobby.SetActive(true); another1.SetActive(false); another2.SetActive(false); another3.SetActive(false); theDishesTabbarButton = GameObject.Find("TheDishesTabbarButton").GetComponent <TheDishesStore>(); theDishesTabbarButton.buttonClick = 0; characterStoreButton = GameObject.Find("CharacterStoreButton").GetComponent <CharacterStoreButton>(); characterStoreButton.buttonClick = 0; goldStoreOpen = GameObject.Find("GoldStoreButton").GetComponent <GoldStoreOpen>(); goldStoreOpen.buttonClick = 0; } else { StateLobby.SetActive(false); buttonClick = 0; } }
public void GoldTreasureOut() { goldStoreOpen = GameObject.Find("GoldStoreButton").GetComponent <GoldStoreOpen>(); goldStoreOpen.buttonClick = 0; goldTreasureExit.SetActive(false); }