Ejemplo n.º 1
0
            public static void SerializeUpdate(global::Improbable.Restricted.PlayerClient.Component component, global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj)
            {
                var obj = updateObj.GetFields();

                if (component.IsDataDirty(0))
                {
                    global::Improbable.Restricted.PlayerIdentity.Serialization.Serialize(component.PlayerIdentity, obj.AddObject(1));
                }
            }
Ejemplo n.º 2
0
            public static global::Improbable.Restricted.PlayerClient.Component Deserialize(global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world)
            {
                var component = new global::Improbable.Restricted.PlayerClient.Component();

                component.playerIdentityHandle = global::Improbable.Gdk.Core.ReferenceProvider <global::Improbable.Restricted.PlayerIdentity> .Create();

                component.PlayerIdentity = global::Improbable.Restricted.PlayerIdentity.Serialization.Deserialize(obj.GetObject(1));

                return(component);
            }
Ejemplo n.º 3
0
            public static void ApplyUpdate(global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj, ref global::Improbable.Restricted.PlayerClient.Component component)
            {
                var obj = updateObj.GetFields();

                if (obj.GetObjectCount(1) == 1)
                {
                    component.PlayerIdentity = global::Improbable.Restricted.PlayerIdentity.Serialization.Deserialize(obj.GetObject(1));
                }
            }
Ejemplo n.º 4
0
 public static void SerializeComponent(global::Improbable.Restricted.PlayerClient.Component component, global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world)
 {
     global::Improbable.Restricted.PlayerIdentity.Serialization.Serialize(component.PlayerIdentity, obj.AddObject(1));
 }