public static void SerializeUpdate(global::Improbable.Restricted.PlayerClient.Component component, global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj) { var obj = updateObj.GetFields(); if (component.IsDataDirty(0)) { global::Improbable.Restricted.PlayerIdentity.Serialization.Serialize(component.PlayerIdentity, obj.AddObject(1)); } }
public static global::Improbable.Restricted.PlayerClient.Component Deserialize(global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world) { var component = new global::Improbable.Restricted.PlayerClient.Component(); component.playerIdentityHandle = global::Improbable.Gdk.Core.ReferenceProvider <global::Improbable.Restricted.PlayerIdentity> .Create(); component.PlayerIdentity = global::Improbable.Restricted.PlayerIdentity.Serialization.Deserialize(obj.GetObject(1)); return(component); }
public static void ApplyUpdate(global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj, ref global::Improbable.Restricted.PlayerClient.Component component) { var obj = updateObj.GetFields(); if (obj.GetObjectCount(1) == 1) { component.PlayerIdentity = global::Improbable.Restricted.PlayerIdentity.Serialization.Deserialize(obj.GetObject(1)); } }
public static void SerializeComponent(global::Improbable.Restricted.PlayerClient.Component component, global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world) { global::Improbable.Restricted.PlayerIdentity.Serialization.Serialize(component.PlayerIdentity, obj.AddObject(1)); }