// Add chunk regularly private IEnumerator WorldBuilderCoroutine() { while (true) { yield return(new WaitForSeconds(GameConfiguration.WorldChunkSpawnFrequency[_difficulty])); WorldBuilder.GenerateNewChunk(); } }
// Add chunk regularly private IEnumerator WorldBuilderCoroutine() { while (true) { yield return(new WaitForSeconds(GameConfiguration.WorldChunkSpawnFrequency[_difficulty])); WorldBuilder.GenerateNewChunk(); } }