private void OnClickEnterVR() { Debug.Log("Unity OnClickEnterVR"); #if UNITY_EDITOR // Nothing to do #elif UNITY_WEBGL WebXRUI.ClickButtonXRElementEvent("ChangeVR"); #endif enterVR.enabled = false; }
public void OnXRCapabilities(WebXRDisplayCapabilities capabilities) { #if !UNITY_EDITOR && UNITY_WEBGL this.capabilities = capabilities; if (!capabilities.canPresent) { WebXRUI.displayElementId("novr"); } #endif if (OnXRCapabilitiesUpdate != null) { OnXRCapabilitiesUpdate(capabilities); } }