private void OnClickEnterVR()
    {
        Debug.Log("Unity OnClickEnterVR");
#if UNITY_EDITOR
        // Nothing to do
#elif UNITY_WEBGL
        WebXRUI.ClickButtonXRElementEvent("ChangeVR");
#endif
        enterVR.enabled = false;
    }
Example #2
0
    public void OnXRCapabilities(WebXRDisplayCapabilities capabilities)
    {
        #if !UNITY_EDITOR && UNITY_WEBGL
        this.capabilities = capabilities;
        if (!capabilities.canPresent)
        {
            WebXRUI.displayElementId("novr");
        }
        #endif

        if (OnXRCapabilitiesUpdate != null)
        {
            OnXRCapabilitiesUpdate(capabilities);
        }
    }