Ejemplo n.º 1
0
 protected override void Awake()
 {
     base.Awake ();
     weaponBeeBlader = GetComponent<WeaponBeeBlader> ();
     myRigidbody2D = GetComponent<Rigidbody2D> ();
     myCollider2D = GetComponent<BoxCollider2D> ();
     myAnimator = mySprite.gameObject.GetComponent<Animator> ();
     camera2D = GameObject.FindObjectOfType<IntroStageCamera2DFollow> ();
 }
Ejemplo n.º 2
0
 protected override void Awake()
 {
     base.Awake();
     weaponBeeBlader = GetComponent <WeaponBeeBlader> ();
     myRigidbody2D   = GetComponent <Rigidbody2D> ();
     myCollider2D    = GetComponent <BoxCollider2D> ();
     myAnimator      = mySprite.gameObject.GetComponent <Animator> ();
     camera2D        = GameObject.FindObjectOfType <IntroStageCamera2DFollow> ();
 }