Ejemplo n.º 1
0
    private void Attack()
    {
        int chance = UnityEngine.Random.Range(0, 100);

        if (chance <= 20)
        {
            GameObject voux           = weaponBeeBlader.SpawnBallDeVoux(ballDeVouxSpawnPoint.transform.position, Quaternion.identity);
            Collider2D vouxCollider2D = voux.GetComponent <Collider2D> ();
            Physics2D.IgnoreCollision(vouxCollider2D, destroyedCollider);
        }
        else if (chance > 20 && chance <= 66)
        {
            weaponBeeBlader.SpawnRocket(rocketSpawnPoint.transform.position, rocketSpawnPoint.transform.rotation);
        }
        else if (chance > 66)
        {
            weaponBeeBlader.MachineGun();
        }
    }