protected override void Awake() { base.Awake (); weaponBeeBlader = GetComponent<WeaponBeeBlader> (); myRigidbody2D = GetComponent<Rigidbody2D> (); myCollider2D = GetComponent<BoxCollider2D> (); myAnimator = mySprite.gameObject.GetComponent<Animator> (); camera2D = GameObject.FindObjectOfType<IntroStageCamera2DFollow> (); }
protected override void Awake() { base.Awake(); weaponBeeBlader = GetComponent <WeaponBeeBlader> (); myRigidbody2D = GetComponent <Rigidbody2D> (); myCollider2D = GetComponent <BoxCollider2D> (); myAnimator = mySprite.gameObject.GetComponent <Animator> (); camera2D = GameObject.FindObjectOfType <IntroStageCamera2DFollow> (); }