protected void Awake() { waypointManager = GameObject.Find("WaypointManager").GetComponent<WaypointManager>(); waypointManager.SubscribeToAssignedWaypointEvent(this.gameObject, SetWaypoint); myBehaviorManager.OnBehaviorStateChangedEvent += HandleOnBehaviorStateChangedEvent; myEntityComponent = GetComponent<HeroComponent>(); performingActions = false; movingToEntity = false; }
// Use this for initialization public override void Start() { waypointManager = GameObject.Find("WaypointManager").GetComponent<WaypointManager>(); if (waypointManager != null) { waypointManager.SubscribeToAssignedWaypointEvent(this.gameObject, SetWaypoint); CurrWaypoint = waypointManager.GetWaypoint(this.gameObject); this.target = CurrWaypoint.transform; } base.Start(); }