Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        //Begin draw.
        voxelRender.BeginDraw();

        //Scroll by sin.
        float xView = 64 + 64 * Mathf.Sin(count);
        float zView = 64 + 64 * Mathf.Cos(count);

        //Update count
        count += 0.02f;
        //Update viewpos
        voxelRender.SetViewportPosition(xView, zView);


        //End draw, it starts a multithreading geometry building.
        voxelRender.EndDraw();

        //Wait geometry.
        voxelRender.WaitGeometry();
    }