// Update is called once per frame void Update() { //Begin draw. voxelRender.BeginDraw(); //Scroll by sin. float xView = 64 + 64 * Mathf.Sin(count); float zView = 64 + 64 * Mathf.Cos(count); //Update count count += 0.02f; //Update viewpos voxelRender.SetViewportPosition(xView, zView); //End draw, it starts a multithreading geometry building. voxelRender.EndDraw(); //Wait geometry. voxelRender.WaitGeometry(); }