Ejemplo n.º 1
0
    void Update()
    {
        //Begin draw.
        voxelRender.BeginDraw();

        count += 0.02f;
        //Draw voxel meshes.
        for (int i = 0; i < 8; i += 2)
        {
            float x = 96 + 64 * Mathf.Sin(count + i * 0.262f);
            float y = 32 + 8 * Mathf.Sin(count * 4 + i * 0.262f);
            float z = 96 + 64 * Mathf.Cos(count + i * 0.262f);
            voxelRender.DrawMesh(voxelMesh, new Vector3(x, y, z), Layer.Dynamic);
        }

        //And put a static mesh to level.
        float xx = 96 + 86 * Mathf.Sin(count * 0.5f);
        float zz = 96 + 86 * Mathf.Cos(count * 0.5f);

        voxelRender.DrawMesh(voxelMesh, new Vector3(xx, voxelMesh.height / 2, zz), Layer.Static);


        //End draw, it starts a multithreading geometry building.
        voxelRender.EndDraw();

        //Wait geometry.
        voxelRender.WaitGeometry();
    }