Ejemplo n.º 1
0
        /// <summary>
        /// Tries to fit fillet arc between two selected curves. Fillet radius is given from user input box.
        /// </summary>
        private void CreateFilletEntity()
        {
            if (firstSelectedEntity == null)
            {
                if (selEntityIndex != -1)
                {
                    firstSelectedEntity = Entities[selEntityIndex];
                    selEntityIndex      = -1;
                    return;
                }
            }
            else if (secondSelectedEntity == null)
            {
                DrawSelectionMark(mouseLocation);
                renderContext.EnableXOR(false);
                DrawText(mouseLocation.X, (int)Size.Height - mouseLocation.Y + 10, "Select second curve",
                         new Font("Tahoma", 8.25f), DrawingColor, ContentAlignment.BottomLeft);
            }

            if (secondSelectedEntity == null)
            {
                if (selEntityIndex != -1)
                {
                    secondSelectedEntity = Entities[selEntityIndex];
                }
            }

            if (firstSelectedEntity is ICurve && secondSelectedEntity is ICurve)
            {
                if (firstSelectedEntity is Line && secondSelectedEntity is Line)
                {
                    Line l1 = firstSelectedEntity as Line;
                    Line l2 = secondSelectedEntity as Line;

                    if (Vector3D.AreParallel(l1.Direction, l2.Direction))
                    {
                        ClearAllPreviousCommandData();
                        return;
                    }
                }
#if NURBS
                Arc filletArc = null;
                try
                {
                    if (Curve.Fillet((ICurve)firstSelectedEntity, (ICurve)secondSelectedEntity, filletRadius, false, false, true, true, out filletArc))
                    {
                        AddAndRefresh(filletArc, ActiveLayerName);
                    }
                    else if (Curve.Fillet((ICurve)firstSelectedEntity, (ICurve)secondSelectedEntity, filletRadius, false, true, true, true, out filletArc))
                    {
                        AddAndRefresh(filletArc, ActiveLayerName);
                    }
                    else if (Curve.Fillet((ICurve)firstSelectedEntity, (ICurve)secondSelectedEntity, filletRadius, true, false, true, true, out filletArc))
                    {
                        AddAndRefresh(filletArc, ActiveLayerName);
                    }
                    else if (Curve.Fillet((ICurve)firstSelectedEntity, (ICurve)secondSelectedEntity, filletRadius, true, true, true, true, out filletArc))
                    {
                        AddAndRefresh(filletArc, ActiveLayerName);
                    }
                }
                catch
                {
                }
#endif
                ClearAllPreviousCommandData();
            }
        }