Ejemplo n.º 1
0
        public static void GrandSaboteur(TowerModel model)
        {
            BloonSabotage(model);
            model.range += 10;

            List <string[]> tags = new List <string[]>
            {
                new [] { "Moab" },
                new [] { "Bfb" },
                new [] { "Zomg" },
                new [] { "Ddt" },
                new [] { "Bad" },
            };

            foreach (var weaponModel in model.GetWeapons())
            {
                for (var i = 0; i < tags.Count; i++)
                {
                    var t        = tags[i];
                    var behavior = new DamageModifierForTagModel("DamageModifierForTagModel_" + i, t[0], 1.0f,
                                                                 10 * (i + 1), false, false)
                    {
                        tags = t
                    };
                    weaponModel.projectile.AddBehavior(behavior);
                    weaponModel.projectile.pierce += 10;

                    weaponModel.projectile.GetDamageModel().damageTypes = new Il2CppStringArray(new[] { "Normal" });
                }
            }
        }
Ejemplo n.º 2
0
        public static void BloonSabotage(TowerModel model)
        {
            model.range += 10;
            var ability       = model.GetAbilites()[0];
            var abilityAttack = ability.GetBehavior <ActivateAttackModel>().attacks[0].Duplicate();
            var abilityWeapon = abilityAttack.weapons[0];
            var slowMutator   = abilityWeapon.projectile.GetBehavior <SlowMinusAbilityDurationModel>().Mutator;

            var dontSlowBadBehavior = abilityWeapon.projectile.GetBehavior <SlowModifierForTagModel>();

            var slowBehavior = new SlowModel("Sabotage", 0f, 2f, slowMutator.mutationId, "", 999,
                                             new Il2CppSystem.Collections.Generic.Dictionary <string, AssetPathModel>(), 0, true, false, null,
                                             false, false)
            {
                mutator = slowMutator
            };


            foreach (var weaponModel in model.GetWeapons())
            {
                weaponModel.projectile.AddBehavior(slowBehavior);
                weaponModel.projectile.AddBehavior(dontSlowBadBehavior);
                weaponModel.projectile.pierce += 5;

                weaponModel.projectile.GetDamageModel().damageTypes = new Il2CppStringArray(new[] { "Normal" });
            }
        }
Ejemplo n.º 3
0
        public static void BloonAreNotPrepared(TowerModel model)
        {
            if (model.appliedUpgrades.Contains("Heart of Vengeance"))
            {
                foreach (var weaponModel in model.GetWeapons())
                {
                    var lbasm = weaponModel.GetBehavior <LifeBasedAttackSpeedModel>();
                    if (lbasm != null)
                    {
                        var bonus = lbasm.lifeCap * lbasm.ratePerLife + lbasm.baseRateIncrease;
                        weaponModel.Rate /= 1 + bonus;
                        weaponModel.RemoveBehavior <LifeBasedAttackSpeedModel>();
                    }
                }
            }

            if (model.appliedUpgrades.Contains("Druid of Wrath"))
            {
                var dbasm = model.GetBehavior <DamageBasedAttackSpeedModel>();
                if (dbasm != null)
                {
                    var bonus = dbasm.maxStacks * dbasm.increasePerThreshold;
                    foreach (var weaponModel in model.GetWeapons())
                    {
                        weaponModel.Rate /= 1 + bonus;
                    }
                }
            }

            if (model.appliedUpgrades.Contains("Avatar of Wrath"))
            {
                var dvem = model.GetBehavior <DruidVengeanceEffectModel>();
                if (dvem != null)
                {
                    var dmwm = dvem.damageModifierWrathModel;
                    dmwm.rbeThreshold         = 1;
                    dvem.epicGlowEffectStacks = -1;
                }
            }
        }
Ejemplo n.º 4
0
 /// <summary>
 /// (Cross-Game compatible) Return the first WeaponModel this TowerModel has, if it has one.
 /// </summary>
 public static WeaponModel GetWeapon(this TowerModel towerModel)
 {
     return(towerModel.GetWeapons().FirstOrDefault());
 }
Ejemplo n.º 5
0
 /// <summary>
 /// (Cross-Game compatible) Return one of the WeaponModels this TowerModel has. By default will return the first one
 /// </summary>
 /// <param name="index">Index of WeaponModel that you want</param>
 public static WeaponModel GetWeapon(this TowerModel towerModel, int index)
 {
     return(towerModel.GetWeapons()[index]);
 }
Ejemplo n.º 6
0
        public static void CrystalBall(TowerModel model)
        {
            if (!model.appliedUpgrades.Contains("Guided Magic"))
            {
                return;
            }

            model.ignoreBlockers = false;

            var guidedMagic = model.GetWeapon().projectile.GetBehavior <TrackTargetModel>();

            foreach (var attackModel in model.GetAttackModels())
            {
                if (attackModel.GetBehavior <TargetFirstModel>() != null)
                {
                    attackModel.RemoveBehavior <TargetFirstModel>();
                    attackModel.AddBehavior(new TargetFirstSharedRangeModel("TargetFirstSharedRangeModel_",
                                                                            true, true, false, false));
                }

                if (attackModel.GetBehavior <TargetLastModel>() != null)
                {
                    attackModel.RemoveBehavior <TargetLastModel>();
                    attackModel.AddBehavior(new TargetLastSharedRangeModel("TargetLastSharedRangeModel_",
                                                                           true, true, false, false));
                }

                if (attackModel.GetBehavior <TargetCloseModel>() != null)
                {
                    attackModel.RemoveBehavior <TargetCloseModel>();
                    attackModel.AddBehavior(new TargetCloseSharedRangeModel("TargetCloseSharedRangeModel_",
                                                                            true, true, false, false));
                }

                if (attackModel.GetBehavior <TargetStrongModel>() != null)
                {
                    attackModel.RemoveBehavior <TargetStrongModel>();
                    attackModel.AddBehavior(new TargetStrongSharedRangeModel("TargetStrongSharedRangeModel_",
                                                                             true, true, false, false));
                }

                attackModel.attackThroughWalls = false;
            }

            foreach (var weaponModel in model.GetWeapons())
            {
                weaponModel.emission.AddBehavior(
                    new EmissionCamoIfTargetIsCamoModel("EmissionCamoIfTargetIsCamoModel_CamoEmissionBehavior"));
            }

            foreach (var projectileModel in model.GetAllProjectiles())
            {
                var travelStraitModel = projectileModel.GetBehavior <TravelStraitModel>();
                if (travelStraitModel != null)
                {
                    var newLifeSpan = travelStraitModel.Lifespan * (150 / travelStraitModel.Speed);
                    travelStraitModel.Lifespan = Math.Max(travelStraitModel.Lifespan, newLifeSpan);
                    if (projectileModel.GetBehavior <TrackTargetModel>() == null)
                    {
                        projectileModel.AddBehavior(guidedMagic.Duplicate());
                    }
                }

                projectileModel.ignoreBlockers = false;
            }
        }