Ejemplo n.º 1
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        public static void AbsoluteZero(TowerModel model)
        {
            var realSlow = model.GetBehavior <SlowBloonsZoneModel>();

            var totem = Game.instance.model.GetTowerFromId("NaturesWardTotem");

            var slow = totem.GetBehaviors <SlowBloonsZoneModel>().First(b => !b.name.Contains("NonMoabs")).Duplicate();

            slow.zoneRadius             = realSlow.zoneRadius;
            slow.bindRadiusToTowerRange = true;
            slow.radiusOffset           = realSlow.radiusOffset;
            slow.mutator.Cast <SlowBloonsZoneModel.Mutator>().speedScale -= .1f;


            model.AddBehavior(slow);

            var buff = new RateSupportModel("RateSupportZoneModel_AbilityChoice", 2f / 3f, true, "AbsoluteZeroRateBuff2", false, 1,
                                            new Il2CppReferenceArray <TowerFilterModel>(
                                                new TowerFilterModel[]
            {
                new FilterInBaseTowerIdModel("FilterInBaseTowerIdModel_",
                                             new Il2CppStringArray(new [] { IceMonkey }))
            }
                                                )
                                            , "", "");

            buff.showBuffIcon         = false;
            buff.appliesToOwningTower = true;
            model.AddBehavior(buff);
        }
Ejemplo n.º 2
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        public static void JunglesBounty(TowerModel model)
        {
            var village  = Game.instance.model.GetTower(MonkeyVillage, 0, 0, 4);
            var behavior = village.GetBehavior <MonkeyCityIncomeSupportModel>().Duplicate();

            behavior.incomeModifier       = 1.15f;
            behavior.appliesToOwningTower = false;
            behavior.isUnique             = false;
            model.AddBehavior(behavior);

            var boat = Game.instance.model.GetTower(MonkeyBuccaneer, 0, 0, 3);
            var cash = boat.GetBehavior <PerRoundCashBonusTowerModel>().Duplicate();

            model.AddBehavior(cash);
        }
Ejemplo n.º 3
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        public static void SpiritoftheForest(TowerModel model)
        {
            JunglesBounty(model);
            var lives = new BonusLivesPerRoundModel("BonusLivesPerRoundModel", 25, 1f, "9bef6b3a7356f834eb953cc79622cdef");

            model.AddBehavior(lives);
        }
Ejemplo n.º 4
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        public static void TechTerror(TowerModel model)
        {
            var ability       = model.GetAbilites()[0];
            var abilityAttack = ability.GetBehavior <ActivateAttackModel>().attacks[0].Duplicate();
            var abilityWeapon = abilityAttack.weapons[0];

            var effect = ability.GetBehavior <CreateEffectOnAbilityModel>().effectModel;

            abilityWeapon.projectile.display = effect.assetId;
            var effectBehavior =
                new CreateEffectOnExhaustFractionModel("CreateEffectOnExhaustFractionModel_Annihilation", "", effect, 0, false, 1.0f, -1f, false);

            abilityWeapon.projectile.AddBehavior(effectBehavior);

            /*
             * var sound = ability.GetBehavior<CreateSoundOnAbilityModel>().sound;
             * var soundBehavior =
             *  new CreateSoundOnProjectileExhaustModel("AbilityChoice", sound, sound, sound, sound, sound);
             * abilityWeapon.projectile.AddBehavior(soundBehavior);
             */

            abilityWeapon.projectile.GetDamageModel().damage /= 20;
            abilityWeapon.rate = 2.25f;

            abilityAttack.range             = abilityWeapon.projectile.radius - 10;
            abilityAttack.fireWithoutTarget = false;

            model.AddBehavior(abilityAttack);
        }
Ejemplo n.º 5
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        public static void GroundZero(TowerModel model)
        {
            var ability       = model.GetAbilites()[0];
            var abilityAttack = ability.GetBehavior <ActivateAttackModel>().attacks[0].Duplicate();
            var abilityWeapon = abilityAttack.weapons[0];

            var effectModel = ability.GetBehavior <CreateEffectOnAbilityModel>().effectModel.Duplicate();

            effectModel.scale             = .5f;
            effectModel.useCenterPosition = false;

            var effectBehavior =
                new CreateEffectOnExhaustFractionModel("CreateEffectOnExhaustFractionModel_GroundZero", "", effectModel, 0, false, 1.0f, -1f, false);

            abilityWeapon.projectile.AddBehavior(effectBehavior);
            abilityWeapon.rate = 6;
            abilityWeapon.projectile.GetDamageModel().damage = 100;
            abilityWeapon.projectile.radius = 100;

            var airBehavior = model.GetAttackModels()[0].weapons[0].GetBehavior <FireFromAirUnitModel>();

            abilityWeapon.behaviors = new Il2CppReferenceArray <WeaponBehaviorModel>(new WeaponBehaviorModel[] { airBehavior });

            var sound         = ability.GetBehavior <CreateSoundOnAbilityModel>().sound;
            var soundBehavior =
                new CreateSoundOnProjectileExhaustModel("CreateSoundOnProjectileExhaustModel_GroundZero", sound, sound, sound, sound, sound);

            abilityWeapon.projectile.AddBehavior(soundBehavior);

            model.AddBehavior(abilityAttack);
        }
Ejemplo n.º 6
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        public static void SpecialPoperations(TowerModel model)
        {
            var ability  = model.GetAbilites()[1];
            var behavior = new ActivateAbilityOnRoundStartModel("ActivateAbilityOnRoundStartModel_SpecialPoperations", ability.Duplicate());

            ability.enabled = false;
            model.AddBehavior(behavior);

            var specialPops = model.GetAbilites()[2];

            model.behaviors = model.behaviors.RemoveItem(specialPops);

            var marine = specialPops.GetBehavior <FindDeploymentLocationModel>().towerModel;

            var weapon = marine.GetAttackModels()[0].weapons[0].Duplicate();

            var airBehavior = model.GetAttackModels()[0].weapons[0].GetBehavior <FireFromAirUnitModel>();

            weapon.behaviors = new Il2CppReferenceArray <WeaponBehaviorModel>(new WeaponBehaviorModel[] { airBehavior });

            weapon.ejectX = weapon.ejectY = weapon.ejectZ = 0;

            weapon.emission = model.GetWeapon().emission.Duplicate();
            weapon.emission.Cast <EmissionWithOffsetsModel>().throwMarkerOffsetModels =
                new Il2CppReferenceArray <ThrowMarkerOffsetModel>(new[]
            {
                weapon.emission.Cast <EmissionWithOffsetsModel>().throwMarkerOffsetModels[0]
            });
            weapon.emission.Cast <EmissionWithOffsetsModel>().throwMarkerOffsetModels[0].ejectX = 0;
            weapon.emission.Cast <EmissionWithOffsetsModel>().projectileCount = 1;

            model.GetAttackModels()[0].AddWeapon(weapon);
        }
Ejemplo n.º 7
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        public static void SupportChinook(TowerModel model)
        {
            var ability  = model.GetAbilites()[1];
            var behavior = new ActivateAbilityOnRoundStartModel("ActivateAbilityOnRoundStartModel_SupportChinook", ability.Duplicate());

            ability.enabled = false;
            model.AddBehavior(behavior);
        }
Ejemplo n.º 8
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        public static void SummonPhoenix(TowerModel model)
        {
            var lord = Game.instance.model.GetTower(WizardMonkey, model.tiers[0], 5, model.tiers[2]);

            var permaBehavior = lord.GetBehavior <TowerCreateTowerModel>().Duplicate();

            permaBehavior.towerModel.GetWeapon().rate *= 3;

            model.AddBehavior(permaBehavior);
        }
Ejemplo n.º 9
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        public static void SpikeStorm(TowerModel model)
        {
            var ability = model.GetAbilites()[0];

            var abilityAttack = ability.GetBehavior <ActivateAttackModel>().attacks[0].Duplicate();
            var abilityWeapon = abilityAttack.weapons[0];

            abilityWeapon.fireBetweenRounds = false;
            abilityWeapon.rate *= 10;
            model.AddBehavior(abilityAttack);
        }
Ejemplo n.º 10
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        public static void AttackAndSupport(TowerModel model)
        {
            if (model.GetBehavior <SubmergeModel>() == null)
            {
                return;
            }

            model.targetTypes = Game.instance.model.GetTowerFromId(MonkeySub).targetTypes;

            var submergeEffect = model.GetBehavior <SubmergeEffectModel>().effectModel;
            var submerge       = model.GetBehavior <SubmergeModel>();

            if (submerge.heroXpScale > 1.0)
            {
                model.AddBehavior(new HeroXpScaleSupportModel("HeroXpScaleSupportModel_", true, submerge.heroXpScale,
                                                              null));
            }

            if (submerge.abilityCooldownSpeedScale > 1.0)
            {
                model.AddBehavior(new AbilityCooldownScaleSupportModel("AbilityCooldownScaleSupportModel_",
                                                                       true, submerge.abilityCooldownSpeedScale, true, false, null,
                                                                       submerge.buffLocsName, submerge.buffIconName, false, submerge.supportMutatorPriority));
            }

            model.RemoveBehavior <SubmergeModel>();

            foreach (var attackModel in model.GetAttackModels())
            {
                if (attackModel.name.Contains("Submerge"))
                {
                    attackModel.name = attackModel.name.Replace("Submerged", "");
                    attackModel.weapons[0].GetBehavior <EjectEffectModel>().effectModel.assetId =
                        submerge.attackDisplayPath;
                }

                attackModel.RemoveBehavior <SubmergedTargetModel>();
            }

            model.AddBehavior(new CreateEffectAfterTimeModel("CreateEffectAfterTimeModel_", submergeEffect, 0f, true));
        }
Ejemplo n.º 11
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        public static void TransformingTonic(TowerModel model)
        {
            model.range += 9;
            var ability       = model.GetAbilites()[0];
            var abilityAttack = ability.GetBehavior <ActivateAttackModel>().attacks[0].Duplicate();
            var abilityWeapon = abilityAttack.weapons[0];

            abilityAttack.range = model.range;
            abilityWeapon.rate *= 3;

            model.AddBehavior(abilityAttack);
        }
Ejemplo n.º 12
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        public static void IceFortress(TowerModel model)
        {
            var behavior = new RemoveBloonModifiersModel("RemoveBloonModifiersModel_", false, true, false, false, false,
                                                         new Il2CppStringArray(new string[0]));

            foreach (var projectileModel in model.GetAllProjectiles())
            {
                projectileModel.AddBehavior(behavior.Duplicate());
            }

            model.AddBehavior(new OverrideCamoDetectionModel("OverrideCamoDetectionModel_", true));
        }
Ejemplo n.º 13
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        public static void TotalTransformation(TowerModel model)
        {
            model.range += 27;
            var ability       = model.GetAbilites()[0];
            var abilityAttack = ability.GetBehavior <ActivateAttackModel>().attacks[0].Duplicate();
            var abilityWeapon = abilityAttack.weapons[0];

            abilityAttack.range              = model.range;
            abilityWeapon.rate              /= 2;
            abilityWeapon.projectile.pierce += 10;
            abilityWeapon.projectile.GetDamageModel().damage += 1;

            model.AddBehavior(abilityAttack);
        }
Ejemplo n.º 14
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        public static void Snowstorm(TowerModel model)
        {
            var realSlow = model.GetBehavior <SlowBloonsZoneModel>();

            var totem = Game.instance.model.GetTowerFromId("NaturesWardTotem");

            var slow = totem.GetBehaviors <SlowBloonsZoneModel>().First(b => !b.name.Contains("NonMoabs")).Duplicate();

            slow.zoneRadius             = realSlow.zoneRadius;
            slow.bindRadiusToTowerRange = true;
            slow.radiusOffset           = realSlow.radiusOffset;

            model.AddBehavior(slow);
        }
Ejemplo n.º 15
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        public static void RealHealthyBananas(TowerModel model)
        {
            var amount = model.tier + 1;
            var bonusLivesPerRoundModel = model.GetBehavior <BonusLivesPerRoundModel>();

            if (bonusLivesPerRoundModel == null)
            {
                model.AddBehavior(new BonusLivesPerRoundModel("BonusLivesPerRoundModel_HealthyBananas", amount, 1.25f,
                                                              "eb70b6823aec0644c81f873e94cb26cc"));
            }
            else
            {
                bonusLivesPerRoundModel.amount = amount;
            }
        }
Ejemplo n.º 16
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        public static void WizardLordPhoenix(TowerModel model)
        {
            var permaBehavior = model.GetBehavior <TowerCreateTowerModel>().Duplicate();
            var lordPhoenix   = model.GetAbilites()[0].GetBehavior <AbilityCreateTowerModel>().towerModel.Duplicate();

            lordPhoenix.behaviors = lordPhoenix.behaviors.RemoveItemOfType <Model, TowerExpireModel>();
            foreach (var weaponModel in lordPhoenix.GetWeapons())
            {
                weaponModel.rate *= 3f;
            }

            permaBehavior.towerModel = lordPhoenix;

            model.AddBehavior(permaBehavior);
        }
Ejemplo n.º 17
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        public static void HomelandDefense(TowerModel model)
        {
            var ability       = model.GetAbilites()[0];
            var c2a           = ability.GetBehavior <CallToArmsModel>();
            var buffIndicator = c2a.Mutator.buffIndicator;

            var buff = new RateSupportModel("RateSupportModel_HomelandDefense", .5f, true, "Village:HomelandDefense",
                                            true, 1,
                                            new Il2CppReferenceArray <TowerFilterModel>(0), buffIndicator.buffName, buffIndicator.iconName)
            {
                onlyShowBuffIfMutated = true,
                isUnique = true
            };

            model.AddBehavior(buff);
        }
Ejemplo n.º 18
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        public static void AceHardware(TowerModel model)
        {
            var towerModel = Game.instance.model.GetTower(MonkeyAce, 0, 0, 4);
            var attack     = towerModel.GetAttackModels()[1].Duplicate();
            var weapon     = attack.weapons[0];

            weapon.RemoveBehavior <AlternateProjectileModel>();
            attack.range = 60 + 20 * model.tier;
            weapon.Rate  = .6f - .1f * model.tier;
            weapon.projectile.GetDamageModel().damage = 1 + model.tier / 2;
            weapon.projectile.pierce = model.GetWeapon().projectile.pierce;
            if (model.appliedUpgrades.Contains("Spy Plane"))
            {
                weapon.projectile.filters.GetItemOfType <FilterModel, FilterInvisibleModel>().isActive = false;
            }
            model.AddBehavior(attack);
        }
Ejemplo n.º 19
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        public static void FirstStrikeCapability(TowerModel model)
        {
            var abilityAttack = model.GetAbilites()[0].GetBehavior <ActivateAttackModel>().attacks[0].Duplicate();
            var abilityWeapon = abilityAttack.weapons[0];

            abilityWeapon.rate = model.GetAbilites()[0].cooldown / 50f;

            foreach (var createProjectileOnExpireModel in abilityWeapon.projectile.GetBehaviors <CreateProjectileOnExpireModel>())
            {
                createProjectileOnExpireModel.projectile.GetDamageModel().damage /= 50;
                if (createProjectileOnExpireModel.projectile.radius > 10)
                {
                    createProjectileOnExpireModel.projectile.radius /= 2f;
                }
            }

            var asset = abilityWeapon.projectile.GetBehavior <CreateEffectOnExpireModel>();

            asset.assetId     = "";
            asset.effectModel = new EffectModel(asset.name, asset.assetId, .5f, asset.lifespan, false,
                                                false, false, false, false, false, false);

            model.AddBehavior(abilityAttack);
        }