// This reads the param1, if it exists, to grab a count of how many to spawn in.
    public int GetRange(DynamicProperties dynamicProperties3, String strindex)
    {
        int    minCount = 1;
        int    maxCount = 1;
        string strRange = "";

        dynamicProperties3.Params1.TryGetValue(strindex, out strRange);

        // If there's no value, just do a single spawn.
        if (string.IsNullOrEmpty(strRange))
        {
            return(1);
        }

        StringParsers.ParseMinMaxCount(strRange, out minCount, out maxCount);
        float Count = UnityEngine.Random.Range((float)minCount, (float)maxCount);

        DisplayLog(" Count is: " + Count);
        return((int)Count);
    }